![]() ![]() In this version, the audio speeds-up on the 2nd loop of the tune, but it should in fact only speed-up half-way through the stage when the heads turn red and start turning in your direction Music error occures on the Moai stage in Gradius 2 - the music speeds-up at the wrong point. Sound effects and speech are disproportionately balanced compared to the arcade/console originals (yes, I know there is an option in Gradius Gaiden, but not for the other titles, and even in Gaiden, you can't balance the speech, only the music and sfx) Music skips ever so slightly sometimes during fade-outs Imperfect music looping (especially noticable on Gradius 2, Stage 1) Things that are wrong with the PSP release: The PSP versions are superior, surely? Y'know, aside from the whole handheld thing.Īren't the PSP ports based off the PS1 & 2 ports? ![]()
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